11/6/2022 0 Comments Disable resample in sony vegas 14Whatever frame rate you are recording at (30fps, 60fps, etc.), double-check the Project settings to see if it is the same as your recording. Vegas' resampling capability will kick-in even if the frame rate is off by a small amount, such as if you are using a recording that is 30 frames-per-second, but being edited with a Vegas project setting/output format that is 29.97 fps (which is most standard DVD/BluRay/Render Presets that Vegas may pre-load). The main thing to check in the Project Properties, is the Frame rate (shown pulled-down and highlighted in the screenshot above). That pull-down menu looks like this (shown in Vegas Movie Studio 13): One way to check what the output goal that Vegas has set in mind is: open up the Project Properties by going to the Project pull-down menu and select Properties. One of the reasons why this ghosting or blurring occurs, is that the project framerate (what Vegas 'assumes' you are going to be rendering to) differs from the recorded source (that source being your gaming video, recorded with Fraps, Dxtory, Bandicam, etc - whatever you prefer to record with). Although Sony's method could use a little work, the program portion of it 'detecting' and 'kicking in' is actually working as intended. Many people blame Vegas and say that the resampling (which is essentially a re-structuring/blending device to correct for framerate, interlacing, etc.) is not working properly. I see this question a lot in forums, particularly ones about gaming and video editing, and would like to clear up more of what is going on. Quantize to Frames is turned off in this example.ĭid you know about this feature? Are there any other “Hidden” features you know about? Share your thoughts in the comments below.While the above steps solve the problem, I would like to go into more detail as to why this is occurring. Notice how the time indicator(highlighted) is sitting in-between a frame boundary. Quantize to Frames is turned on in this example. Notice how the time indicator(highlighted) is sitting directly on a frame boundary. Therefore, I’d only turn this off when syncing together music videos or any other multi-camera sequences. Vegas does however mention that edits in which do not occur on frame bounderies can produce an undesirable visual result. You’ll notice there’s no more snapping and you’re now able to move the clips around freely. Go ahead try it out, add two video clips stacked on the timeline and move them around. You can also use the shortcut key, “Alt+F8”. Click it again to check it and enable it. Click it once to un-check it and disable it. To turn off Quantize to Frames, simply go to, “Options” – “Quantize to Frames”. It forces edits to snap to the time ruler points in the timeline. The snapping of boundaries is caused by having “Quantize to Frames” turned on. By now, you probably pulled a few hairs out and no longer need a haircut! Well, look no further. The clip keeps snapping to the frame boundary and you’re not able to get it synced. Have you ever tried editing a music video with a multi-camera sequence where you need to sync the two video clips together, but you never get it just right? You zoom in as far as you can on the timeline to move the clip up or down a frame but you just can’t get it right.
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